#pragma once

// This file includes all shader source files
#include "AttackEventFS.h"
#include "AttackEventGS.h"
#include "AttackEventVS.h"
#include "BackgroundFS.h"
#include "BackgroundVS.h"
#include "BlurHorizontalFS.h"
#include "BlurHorizontalVS.h"
#include "BlurVerticalFS.h"
#include "BlurVerticalVS.h"
#include "CellFS.h"
#include "CellTypeOverlayFS.h"
#include "CellTypeOverlayGS.h"
#include "CellTypeOverlayVS.h"
#include "CellVS.h"
#include "DeNoiseFS.h"
#include "DeNoiseVS.h"
#include "DetonationEventFS.h"
#include "DetonationEventGS.h"
#include "DetonationEventVS.h"
#include "DownSamplerFS.h"
#include "DownSamplerVS.h"
#include "EnergyParticleFS.h"
#include "EnergyParticleVS.h"
#include "FresnelFS.h"
#include "FresnelVS.h"
#include "LineFS.h"
#include "LineGS.h"
#include "LineVS.h"
#include "LocationFS.h"
#include "LocationGS.h"
#include "LocationVS.h"
#include "MergeAdditiveFS.h"
#include "MergeAdditiveVS.h"
#include "MergeLayersFS.h"
#include "MergeLayersVS.h"
#include "MergeMaxFS.h"
#include "MergeMaxVS.h"
#include "MetaballsFS.h"
#include "MetaballsVS.h"
#include "ModuloCopyFS.h"
#include "ModuloCopyVS.h"
#include "SelectedConnectionFS.h"
#include "SelectedConnectionGS.h"
#include "SelectedConnectionVS.h"
#include "SelectedObjectFS.h"
#include "SelectedObjectGS.h"
#include "SelectedObjectVS.h"
#include "SubsurfaceScatterFS.h"
#include "SubsurfaceScatterVS.h"
#include "ThresholdFS.h"
#include "ThresholdVS.h"
#include "ToneMappingFS.h"
#include "ToneMappingVS.h"
#include "TriangleFS.h"
#include "TriangleGS.h"
#include "TriangleVS.h"
#include "UpSamplerFS.h"
#include "UpSamplerVS.h"
#include "ZoomBrightnessCorrectionFS.h"
#include "ZoomBrightnessCorrectionVS.h"
